"How to Use Discover Effects in Battlegrounds"
Meta note: the discover mechanic is core to the mode; the decision principles below stay true across patches.
A "discover" hands you a choice of minions (usually three) to pick one and add to your hand or board. Discovers come from triples, certain minions, hero powers, and other effects — and they're one of the best tools in the game for finding exactly what your comp needs. But a discover is only as good as the choice you make. Here's how to use them well.
Why discovers are powerful
A discover is a targeted look at options you might not otherwise find by rolling. It lets you:
- Find your win condition — a key engine piece, multiplier, or carry.
- Smooth out bad luck — when your shops are bricking, a discover can hand you direction.
- Access higher power — triple discovers, in particular, offer minions from a tier above your current one.
The triple discover: tier matters
When a discover comes from completing a triple, the options are pulled from one tavern tier above your current tier. This is the key strategic lever:
- Level up before completing a triple when your HP allows, so the discover offers higher-tier (stronger) minions.
- A triple completed at a low tier gives a weaker pool than the same triple a level later.
(See our triples guide for the full timing discussion.)
How to choose: fit over raw stats
When you see your three options, choose by what your game needs, not just the biggest body:
- Does it advance my win condition? A synergy piece, multiplier, or engine for my comp usually beats a generic stat-stick.
- What does my board need right now? Tempo to survive, or scaling to win late?
- Does it enable a pivot I want? Sometimes a discover is the green light to commit to (or switch toward) an open comp.
A minion that fits your plan is almost always better than a stronger one that doesn't.
Match the discover to your situation
- Low HP / weak board: prioritize immediate tempo — a body that helps you survive the next fights.
- Healthy / ahead: prioritize scaling and win-condition pieces that raise your ceiling.
- Looking to pivot: take the option that best opens the comp you want — if that lane is actually open in the lobby.
Common discover mistakes
- Auto-picking the biggest stats even when it doesn't fit your comp.
- Completing triples too early, giving a lower-tier discover pool.
- Ignoring a discover that enables a strong pivot because it looks weak in isolation.
- Not thinking about board space — remember adding a minion may require selling one.
Takeaway
Discovers are precision tools for finding what your comp needs. Choose by fit and your current situation — tempo when low, scaling when ahead, synergy over raw stats — and exploit triple discovers by leveling up first for a higher-tier pool. Make the choice that advances your plan, and discovers become one of your most reliable engines for climbing.